Ability skills are special in the sense that they directly affect the ability scores,
lowering or increasing them to a maximum of levels. This will affect the basic levels of
many other skills.
They are also special in that they cannot be improved, they remain fixed for life (though
the basic ability scores below them will vary with age).
Charisma
Description: Persuasiveness, power of expression
Tree position: -
Starting level = [wilderness + martial + 4*social + magic + art + 4]
Dexterity
Description: Agility, speed, coordination, balance
Tree position: -
Starting level = [3*body + wilderness + 2*martial + craft + art + 4]
Health
Description: Endurance, toughness
Tree position: -
Starting level = [3*body + wilderness + 2*martial + craft + 5]
Intelligence
Description: Memory, reasoning, pattern recognition, abstraction
Tree position: -
Starting level = [craft + art + 3*science + 2*social + 2*magic + 4]
Perception
Description: Alertness, senses
Tree position: -
Starting level = [2*wilderness + martial + craft + 2*art + science + social + magic + 4]
Strength
Description: Muscle strength
Tree position: -
Starting level = [3*body + wilderness + 2*martial + craft + 5]
Willpower
Description: Strength of will, intuition
Tree position: -
Starting level = [martial + 2*social + 3*magic + 5]