LANIK 2.0 - Skill List

Contents

Skill tree
Body
Wilderness
Martial
Craft
Art
Science
Social
Magic
Skill descriptions

Skill tree

The complete skill tree follows. Container skills are listed between square brackets [].

Body

Wilderness

Martial

Craft

Art

Science

Social

Magic

Skill descriptions

Below are listed all skills available in the Lanik system, in alphabetical order.

Before calculating skill level of the normal skills, modify the ability scores with the ability skills.

acting

Description: Acting plays

Tree position: Art - podium arts
Starting level = [art/2 + charisma/10]
Difficulty: medium

aerial craft design

Description: Designing aerial craft

Tree position: Craft - engineering - vehicles
Starting level = [craft - 1]
Difficulty: difficult

Note that this skill is extremely rare and technologically very advanced too.

agriculture

Description: Growing crops

Tree position: Craft - nature craft - plants
Starting level = [craft - 1]
Difficulty: medium

To determine the harvest yield, take the expertise skill level of the farmer and add a modifier for the weather during the growing period preceding the harvest: disastrous -3, very bad -2, bad -1, normal 0, good +1, very good +2, splendid +3.
The abundance of food depends on the outcome: -1 or less = starvation, 0 = very meager, 1 = meager, 2 = normal, 3 = good, 4 = abundant, 5 or more = very abundant.

air

Description: Study of the air element

Tree position: Science - beta science - elements
Starting level = [science - 1]
Difficulty: difficult

alertness

Description: Training on preventing surprise

Tree position: Wilderness - senses
Starting level = [wilderness/2 + perception/10]
Difficulty: simple

In situations of surprise, a character is allowed an alertness skill check. If this succeeds, surprise is prevented and the character can react immediately.

ambidexterity

Description: Using both hands on equal skill level

Tree position: Body - dexterity - coordination
Starting level = [dexterity/6 + 2]
Difficulty: simple

animal handling

Description: Handling and training animals

Tree position: Craft - nature craft - animals
Starting level = [craft/2 + perception/10]
Difficulty: medium

Simple tricks include hunt, attack, guard, track, work, carry a load on command - generally things that the animal is used to do by nature.
Specifc actions are more specific, like hunt/attack a designated target, guard against a specified type of foe, fetch a specified type object, etc.
Advanced behaviour
includes hunting down a specified foe and bring him back captured but unharmed, fetching specific objects, scouting ahead and reporting back, etc.
The animal being trained must have intelligence >= 4. Training one takes 3d4 weeks. An animal must learn a simple trick before the specific action and that again precedes advanced behaviour. The number of animals that can be trained simultenaously is equal to the character's expertise skill level.

This skill is specific for a certain type of animal. When an animal of a related species is encountered (for example a black bear if the character has studied the brown bear), effective skill is lowered one expertise level. When an animal from a different species is encountered, another similar skill must be learned anew. However, general animal handling functions as a container skill for these fauna-specific skills.

animal riding

Description: Riding animals

Tree position: Wilderness - animal skills - riding
Starting level = [wilderness/2 + dexterity/10 + 2]
Difficulty: simple

This skill is specific for a type of animal. For different riding animals it must be learned anew. Animal-specific riding skills are effectively child skills of the general animal riding container skill.

armored fighting

Description: Fighting in armor

Tree position: Martial - hand combat - handicapped fighting
Starting level = [martial]
Difficulty: simple

armor making

Description: Construction of metal armor and shields

Tree position: Craft - ancient craft - metalworking
Starting level = [craft - 1]
Difficulty: difficult

artillery

Description: Fighting with artillery weapons

Tree position: Martial - missile combat
Starting level = [martial]
Difficulty: medium

See the combat guide for details.

art history

Description: Study of artworks

Tree position: Science - alpha science
Starting level = [science - 1]
Difficulty: difficult

This skill is specific for a culture. For different cultures it must be learned anew. Culture-specific art history skills are effectively child skills of the general art history container skill.

ascetism

Description: Suppressing earthly desires

Tree position: Social - mental control
Starting level = [social/2 + willpower/10 + 1]
Difficulty: difficult

assassination

Description: Killing / disabling with one attack in surprise situations

Tree position: Martial - elite skills
Starting level = [martial]
Difficulty: difficult

Assassination attacks lower combat defense skills to 0, for the first attack. After this first attack the victim will no doubt have become alert and raised his defenses to normal level. Disabling is rendering victims unconscious by clubbing / strangling / blocking vital nerves.

At the start, the assassination ability can be applied only to humans and humanoids, as knowledge of vulnerable points plays a vital part. For humanoids a -4 penalty is applied to damage dealt. At higher levels non-humanoid opponents can be taken on also.

baking

Description: Baking bread and other doughwares

Tree position: Craft - ancient craft - food working
Starting level = [craft - 1]
Difficulty: medium

battle magic

Description: Affecting the fortunes of war

Tree position: Magic - lanik magic - astral magic
Starting level = [magic]
Difficulty: difficult

For the exact effects, see the spell guide.

beer brewing

Description: Brewing beer

Tree position: Craft - ancient craft - food working - brewing
Starting level = [craft - 1]
Difficulty: medium

begging

Description: Earning a modest income by appearing needful

Tree position: Social - psychology
Starting level = [social]
Difficulty: simple

berserking

Description: Fighting in an ruthless all-attack style

Tree position: Martial - hand combat - special fighting styles
Starting level = [martial]
Difficulty: medium

+x/-x means +x bonus on attack score, -x penalty on defense score, only in hand combat.

Note that in order to fight in "berserk mode" the fighter must be able to prepare himself. This preparation can also be done during a fight and thus berserking swings in during the later stages of the fight, if it is still going.

biology

Description: Study of biology

Tree position: Science - beta science
Starting level = [science - 1]
Difficulty: difficult

blacksmithing

Description: Smithing iron tools

Tree position: Craft - ancient craft - metalworking
Starting level = [craft]
Difficulty: medium

bowfletching

Description: Making bows and crossbows

Tree position: Craft - ancient craft - carpentry
Starting level = [craft - 1]
Difficulty: difficult

breath control

Description: Controlling one's breathing

Tree position: Body - breathing
Starting level = [body/2 + health/10]
Difficulty: medium

bureaucracy

Description: Knowing one's way in the mazes of bureaucracy

Tree position: Social - social knowledge
Starting level = [social/2 + intelligence/10]
Difficulty: medium

butchering

Description: Preparing meat for cooking

Tree position: Craft - ancient craft - food working
Starting level = [craft]
Difficulty: simple

calligraphy

Description: Take writing up to the level of art

Tree position: Art - composing - imaging
Starting level = [art/2 + dexterity/10]
Difficulty: medium

In order to do calligraphy that is not just pretty but also readable, the calligraphist must be at least skilled in reading & writing for the language he is writing in.

camp making

Description: Making camp in the wilderness

Tree position: Wilderness - travelling
Starting level = [wilderness]
Difficulty: simple

carpentry

Description: Making tools, furniture and holders from wood

Tree position: Craft - ancient craft - carpentry
Starting level = [craft - 1]
Difficulty: medium

car design

Description: Designing sleds, carts, chariots, wagons and other land vehicles

Tree position: Craft - engineering - vehicles
Starting level = [craft - 1]
Difficulty: medium

car driving

Description: Driving sleds, carts, chariots, wagons and other land vehicles

Tree position: Craft - machine operation
Starting level = [craft]
Difficulty: simple

Note that some animals do not have the body structure to run at high speeds for a long time (for example oxen).

This skill is specific for a certain type of car-pulling animal. When an animal of a related type is encountered (for example oxen / horse / yak), effective skill is lowered one expertise level. When an animal from an entirely different type (for example cattle - feline - dinosaur) is encountered, another similar skill must be learned anew. However, general car driving functions as a container skill for these animal type specific skills.

chandling

Description: Making candles

Tree position: Craft - ancient craft - wax working
Starting level = [craft]
Difficulty: simple

charging

Description: Making a charging attack

Tree position: Martial - hand combat
Starting level = [martial]
Difficulty: simple

See the combat guide for details.

chemistry

Description: Study of chemistry

Tree position: Science - beta science
Starting level = [science - 1]
Difficulty: difficult

choreography

Description: Designing dances

Tree position: Art - dancing
Starting level = [art]
Difficulty: medium

clayworking

Description: Making objects and statues from clay

Tree position: Art - composing - materials
Starting level = [art]
Difficulty: medium

climbing free

Description: Climbing steep surfaces without tools

Tree position: Body - moving - mountaineering
Starting level = [body/3 + (strength + dexterity)/15]
Difficulty: difficult

climbing with rope

Description: Climbing steep surfaces with tools

Tree position: Body - moving - mountaineering
Starting level = [body/2 + dexterity/10]
Difficulty: medium

close combat

Description: Fighting within grasping reach of an opponent

Tree position: Martial - hand combat
Starting level = [martial]
Difficulty: medium

See the combat guide for details.

cloth making

Description: Making cloth and carpets from raw materials

Tree position: Craft - ancient craft - cloth working
Starting level = [craft]
Difficulty: simple

composing

Description: Designing music

Tree position: Art - music
Starting level = [art]
Difficulty: medium

conducting

Description: Conducting an orchestra

Tree position: Art - music
Starting level = [art]
Difficulty: medium

conjuration

Description: Conjuring and manipulating spirits

Tree position: Magic - lanik magic - spirit magic
Starting level = [magic]
Difficulty: medium

This skill is specific for a class of creatures. Example classes are: elemental spirits, nature spirits (forest, river, mountain, etc.), insects, birds, sea creatures, grazing animals, land carnivores, etc. For each creature class it must be learned anew. Creature class -specific conjuration skills are effectively child skills of the general conjuration container skill. For the exact effects, see the spell guide.

conjuring tricks

Description: Do conjuring tricks with appearing/ disappearing / transforming objects etc.

Tree position: Craft - gaming
Starting level = [craft/2 + dexterity/10]
Difficulty: simple

cooking

Description: Preparing food

Tree position: Craft - ancient craft - food working
Starting level = [craft]
Difficulty: medium

cycling

Description: Riding a bicycle

Tree position: Body - moving - balance
Starting level = [body/2 + dexterity/10]
Difficulty: simple

Note: The first bicycles appeared in the 19th century - post industrial revolution.

dancing

Description: The art of dancing

Tree position: Art - dancing
Starting level = [art/2 + dexterity/10]
Difficulty: simple

demographics

Description: Study of demographics

Tree position: Science - gamma science
Starting level = [science - 1]
Difficulty: difficult

This skill is specific for a political area (usually a cluster of countries). For different areas it must be learned anew. Area-specific demographics skills are effectively child skills of the general demographics container skill.

directing

Description: Organise the efforts of actors into a coherent play

Tree position: Art - podium arts
Starting level = [art/3 + (charisma + perception)/15]
Difficulty: medium

direction sense

Description: Sense of compass directions

Tree position: Wilderness - environment
Starting level = [wilderness/2 + perception/10]
Difficulty: simple

disguise

Description: Designing and applying disguises

Tree position: Craft - spionage skills - detection & obscurement
Starting level = [craft/3 + (intelligence + charisma)/15]
Difficulty: medium

A disguiser can disguise both himself and others. In case of others, effective level is two expertise levels lower, as one must not also be well disguised, but also know how to wear it and how to behave. Thus disguising somebody else includes clothing, makeup and instructions on how to behave.
Instructions for simple disguises can be done in a few minutes, but complete impersonations can take days or weeks.

divination

Description: Scrying locations and creatures

Tree position: Magic - lanik magic - dimension magic
Starting level = [magic]
Difficulty: difficult

For the level of divinations, see the spell guide.

drawing & painting

Description: Drawing with pen, pencil, chalk, charcoal, paintbrush or other tools

Tree position: Art - composing - imaging
Starting level = [art]
Difficulty: medium

A drawer / painter must specialize in one instrument of painting, like those mentioned in the description. When he uses another instrument, his effective level is one expertise level lower than normal.

duelling

Description: Fighting a single opponent

Tree position: Martial - hand combat
Starting level = [martial]
Difficulty: medium

See the combat guide for details.

earth

Description: Study of the air element

Tree position: Science - beta science - elements
Starting level = [science - 1]
Difficulty: difficult

eidetic memory

Description: A very good memory

Tree position: Social - mental control
Starting level = [social/2 + intelligence/10]
Difficulty: medium

enchantment

Description: Enchanting objects with magic

Tree position: Magic - lanik magic - metamagic
Starting level = [magic]
Difficulty: difficult

For the level of enchantment, see the spell guide.

energy magic

Description: Affecting heat and cold, light and darkness

Tree position: Magic - lanik magic - physical magic
Starting level = [magic]
Difficulty: difficult

etiquette

Description: Knowledge and mastery of social codes, especially those of the higher classes

Tree position: Social - social knowledge
Starting level = [social]
Difficulty: medium

This skill is specific for a culture. For different cultures it must be learned anew. Culture-specific etiquette skills are effectively child skills of the general etiquette container skill.

exterior architecture

Iron age farm

Description: Designing exteriors of buildings

Tree position: Craft - engineering - architecture
Starting level = [craft - 1]
Difficulty: difficult

fall breaking

Description: Avoiding damage when falling from heights

Tree position: Body - dexterity - acrobatics
Starting level = [body/2 + dexterity/10]
Difficulty: medium

Breaking a fall decreases the effective falling distance for purposes of calculating falling damage. Thus if a master falls 10 meters, he suffers damage from a [10 - 6] = 4 meter fall only.
If the falling character is unprepared, the "free falling distance" is halved. If the fall takes place within reach of wall, cliff, tree or other vertical object with some handholds, the free falling distance is doubled.

fighting from horseback

Description: Fighting while riding a horse

Tree position: Martial - hand combat - handicapped fighting
Starting level = [martial/2 + dexterity/10]
Difficulty: simple

Note that in order to reach an expertise level in this skill, the practitioner must at leave have equal expertise level in the animal riding (horse) skill.

find water

Description: The ability to find water in the wilderness

Tree position: Wilderness - environment
Starting level = [wilderness/2 + perception/10]
Difficulty: simple

fire

Description: Study of the fire element

Tree position: Science - beta science - elements
Starting level = [science - 1]
Difficulty: difficult

fishing

Description: Finding and catching fish

Tree position: Wilderness - animal skills - hunting
Starting level = [wilderness]
Difficulty: simple

flower arranging

Description: Making bouquets

Tree position: Art - composing - composition
Starting level = [art]
Difficulty: simple

forces magic

Description: Affecting physical forces

Tree position: Magic - lanik magic - physical magic
Starting level = [magic]
Difficulty: difficult

forestry

Description: Tending forests for growth and harboring game

Tree position: Craft - nature craft - plants
Starting level = [craft]
Difficulty: medium

gambling

Description: Playing and cheating games

Tree position: Craft - gaming
Starting level = [craft/3 + (dexterity + intelligence)/15 + 1]
Difficulty: simple

gem cutting

Description: Cutting and polishing gems

Tree position: Craft - ancient craft - stoneworking
Starting level = [craft]
Difficulty: difficult

glass blazing

Description: Making glass objects

Tree position: Craft - ancient craft - glassworking
Starting level = [craft]
Difficulty: medium

gold-and-silver smithing

Description: Crafting jewelry

Tree position: Craft - ancient craft - metalworking
Starting level = [craft]
Difficulty: difficult

grooming

Description: Grooming and dressing up

Tree position: Craft - nature craft - humans
Starting level = [craft/3 + (intelligence + perception)/15]
Difficulty: simple

haggling

Description: Squeezing merchants, craftsmen and lenders of service to get low prices

Tree position: Social - psychology
Starting level = [social]
Difficulty: medium

healing

Description: Healing injuries

Tree position: Craft - nature craft - humans
Starting level = [craft/3 + (intelligence + perception)/15]
Difficulty: difficult

This skill is specific for humans. When a non-human humanoid is treated (for example an orc or dwarf), effective skill is lowered one expertise level. When a creature from an entirely different species is encountered, another similar skill must be learned anew. However, general healing functions as a container skill for these species-specific skills.

health magic

Description: Healing or harming a living body

Tree position: Magic - lanik magic - life magic
Starting level = [magic]
Difficulty: difficult

For the exact effects, see the spell guide.

herding

Description: Herding and breeding cattle

Tree position: Craft - nature craft - animals
Starting level = [craft]
Difficulty: simple

hiking

Description: Travelling long distances and finding the best routes

Tree position: Wilderness - travelling
Starting level = [wilderness]
Difficulty: simple

history

Description: Study of history

Tree position: Science - gamma science
Starting level = [science - 1]
Difficulty: difficult

This skill is specific for a political area (usually a cluster of countries). For different areas it must be learned anew. Area-specific history skills are effectively child skills of the general history container skill.

horticulture

Description: Planting, growing and harvesting fruit, flowers and organic groundstuffs (cotton, hemp, etc.)

Tree position: Craft - nature craft - plants
Starting level = [craft - 1]
Difficulty: medium

To determine the abundance, take the expertise skill level of the farmer and add a modifier for the weather during the growing period preceding the harvest: disastrous -3, very bad -2, bad -1, normal 0, good +1, very good +2, splendid +3.
The abundance of food / flowers depends on the outcome: -1 or less = starvation, 0 = very meager, 1 = meager, 2 = normal, 3 = good, 4 = abundant, 5 or more = very abundant.

hunting

Description: Finding, stalking and killing game

Tree position: Wilderness - animal skills - hunting
Starting level = [wilderness/2 + perception/10]
Difficulty: medium

When a hunter goes out hunting, he is allowed a hunting check every hour of hunting. If the skill check is succesful, he has found and located an suitable animal and stalked it to a range of about 60 metres. If he wants to get to 30 metres this must be declared in advance and a -2 penalty is applied to the check. If the hunter wants to get close enough for a melee attack the penalty is -4.

Hunting skill only allows to get close to the animal. Killing it requires skill in combat, usually with missile weapons. However, defense scores and melee skills of target animals are often minimal, so they can often be killed with one well-aimed attack.

For an area rich in game (a lush forest, for example), a +4 bonus is applied to the check. A harsh environment (for example a desert with few prey animals that usually keep out of sight) a -4 penalty is applied. The GM may vary bonuses and penalties according to the general fauna of the area.

A succesful stealth check gives a +4 bonus to the hunting check.

When hunting in a group, a +1 bonus is applied for each member of the group (maximum +6), as large numbers allow to encircle prey. However, the skill check is done using the average skill level of all the hunters.
When it comes to an attack, of course all members of the group can do so. To determine the number of prey animals trapped, throw a d3 and subtract 1 for each member of the hunting group. Minimum number is always 1. In case of multiple animals, the hunters may elect to increase their chances of hitting by targeting few animals, or enlarge the catch by targeting as many as possible.

illusionism

Description: Creating illusions

Tree position: Magic - lanik magic - mental magic
Starting level = [magic]
Difficulty: difficult

For the level of illusions, see the spell guide.

interior architecture

Cozy house

Description: Designing interiors of buildings

Tree position: Craft - engineering - architecture
Starting level = [craft]
Difficulty: difficult

interrogation / intimidation

Description: Wresting information out of unwilling subjects

Tree position: Social - psychology
Starting level = [social/2 + perception/10]
Difficulty: medium

juggling

Description: Keeping multiple objects airborne by throwing them up

Tree position: Body - dexterity - acrobatics
Starting level = [body/2 + dexterity/10]
Difficulty: simple

A juggler receives a [skill/6] bonus on attack and defense with thrown missile weapons.

jumping

Description: Training of leg muscles, setting off, in-flight coordination and landing

Tree position: Body - strength
Starting level = [body + strength - 2]
Difficulty: simple

Each level of jumping skill increases high jump height with 0.1 mtr and broad jump distance with 0.2 mtr (standing jump) / 0.4 mtr (running jump). See players handbook for details.

jumping and saulting

Description: Acting like a human bouncing ball

Tree position: Body - dexterity - acrobatics
Starting level = [body/3 + (strength + dexterity)/15]
Difficulty: medium

Acrobats often need jumping boards or trampolines to get sufficient height for saltos and screws. However, in combination with sufficient level in the jumping skill, simple manoeuvers can be executed without auxiliary materials.

keyboards

Description: Play pianos, synthesizers and other keyboard instruments

Tree position: Art - music
Starting level = [art + 1]
Difficulty: medium

knots

Description: Tying and untying knots

Tree position: Craft - spionage skills - manual tricks
Starting level = [craft + 1]
Difficulty: simple

landscape gardening

Description: Tending gardens

Tree position: Art - composing - composition
Starting level = [art]
Difficulty: medium

law

Description: Study of law

Tree position: Science - gamma science
Starting level = [science - 1]
Difficulty: difficult

This skill is specific for a political area (usually a cluster of countries). For different areas it must be learned anew. Area-specific law skills are effectively child skills of the general law container skill.

leathercraft

Description: Making leather clothing, armor and other objects.

Tree position: Craft - ancient craft - leatherworking
Starting level = [craft - 1]
Difficulty: medium

light signals

Description: Signaling with flashlights (or lanterns with shutters)

Tree position: Craft - spionage skills - signaling
Starting level = [craft/2 + intelligence/10 - 1]
Difficulty: simple

limning

Description: Painting of large surfaces

Tree position: Craft - ancient craft - combinations
Starting level = [craft + 1]
Difficulty: simple

linguistic science

Description: Study of languages

Tree position: Science - alpha science
Starting level = [science - 1]
Difficulty: difficult

lip reading

Description: Reading speech by watching lip movement

Tree position: Craft - spionage skills - detection & obscurement
Starting level = [craft/2 + perception/10 - 1]
Difficulty: difficult

Succes of lip reading depends on the distance to the person(s) being read and the angle at which they are viewed. The default distance is 5 meters, default angle is 0°. For every 2 meters extra distance and/or 20° extra angle the effective skill score is lowered by 1 point. Unless, of course, you have a pair of binoculars.

literature

Description: Study of prose and poetry

Tree position: Science - alpha science
Starting level = [science - 1]
Difficulty: difficult

Knowledge of reading & writing at skilled level is required for a skill level greater than unskilled in literature, unless the literature of the culture is mainly oral.

This skill is specific for a culture. For different cultures it must be learned anew. Culture-specific literature skills are effectively child skills of the general literature container skill.

locksmithing

Description: Smithing locks

Tree position: Craft - ancient craft - metalworking
Starting level = [craft]
Difficulty: difficult

lock picking

Description: Opening locks without the proper keys

Tree position: Craft - spionage skills - manual tricks
Starting level = [craft/3 + (perception + intelligence)/15]
Difficulty: medium

logistics

Description: Managing logistics, planning an keeping record

Tree position: Social - management
Starting level = [social/2 + intelligence/10]
Difficulty: medium

marbling

Description: Working with ivory

Tree position: Craft - ancient craft - stoneworking
Starting level = [craft]
Difficulty: medium

masonry

Description: Stone cutting

Tree position: Craft - ancient craft - stoneworking
Starting level = [craft]
Difficulty: medium

massage

Description: Massaging

Tree position: Craft - nature craft - humans
Starting level = [craft/2 + (dexterity + perception)/15 - 1]
Difficulty: simple

A restorative massage can heal combat exhaustion. The massage doubles the rate of recovery from fatigue effects, but only for fatigue resulting from <= 15 minutes periods exertions.
A sleep massage so utterly relaxes a character that he will fall asleep, unless he resists and makes a succesful willpower check. Of course the affected character must be willing to accept the massage in the first place.
Massage-inflicted paralysis lasts a period of variable duration. Victims are allowed a health check every 10 minutes. When successful, the paralysis is lifted.

mathematics

Description: Study of mathematics

Tree position: Science - beta science
Starting level = [science - 1]
Difficulty: difficult

matter magic

Description: Affecting physical matter

Tree position: Magic - lanik magic - physical magic
Starting level = [magic]
Difficulty: difficult

melee

Description: Fighting multiple opponents

Tree position: Martial - hand combat
Starting level = [martial - 1]
Difficulty: difficult

See the combat guide for details.

milling

Description: Operating a mill

Tree position: Craft - machine operation
Starting level = [craft]
Difficulty: simple

mill design

Description: Designing mills

Tree position: Craft - engineering - engines
Starting level = [craft - 1]
Difficulty: medium

missiles

Description: Fighting with missile weapons

Tree position: Martial - missile combat
Starting level = [martial]
Difficulty: medium

See the combat guide for details.

necromancy

Description: Misting the border between life and death, handling undead

Tree position: Magic - lanik magic - spirit magic
Starting level = [magic]
Difficulty: difficult

For the exact effects, see the spell guide.

negotiation

Description: Mediate in disputes and all kinds of contracts and agreements

Tree position: Social - psychology
Starting level = [social/2 + intelligence/10 + 1]
Difficulty: medium

oration

Description: Binding an audience to a story, presentation or an argument

Tree position: Social - psychology
Starting level = [social]
Difficulty: medium

pain control

Description: Suppressing pain and other feelings of distress (hunger, fatigue, etc.)

Tree position: Social - mental control
Starting level = [social/2 + willpower/10]
Difficulty: difficult

Though the effects of physical damage can be decreased, the damage is still real. This means that a master of pain control will still be incapicitated when damage points match his health.

people management

Description: Managing a team of laborers, craftsmen or other workers

Tree position: Social - management
Starting level = [social/2 + intelligence/10]
Difficulty: medium

percussion

Description: Play drums and other percussion instruments

Tree position: Art - music
Starting level = [art + 1]
Difficulty: simple

phalanx

Description: Fighting in formation

Tree position: Martial - hand combat
Starting level = [martial]
Difficulty: medium

See the combat guide for details.

physics

Description: Study of physics

Tree position: Science - beta science
Starting level = [science - 1]
Difficulty: difficult

pick pocketing

Description: Pick people's pockets unnoticed

Tree position: Craft - spionage skills - manual tricks
Starting level = [craft/2 + dexterity/10]
Difficulty: medium

If the victims of pickpockets are actively on guard against theft, effective skill level is lowered one expertise level.

pipes

Description: Play piping instruments like flutes, trompets, horns etc.

Tree position: Art - music
Starting level = [art + 1]
Difficulty: medium

plant and herb lore

Description: Knowledge of wild plants

Tree position: Wilderness - environment
Starting level = [wilderness/2 + perception/10]
Difficulty: simple

This skill is specific for one type of ecology. For different ecologies the skill must be learned anew. Ecology-specific plant and herb lore skills are effectively child skills of the general plant and herb lore container skill.

plastering

Description: Plastering of walls

Tree position: Craft - ancient craft - stoneworking
Starting level = [craft]
Difficulty: simple

poetry

Description: Writing poetry

Tree position: Art - composing - literature
Starting level = [art]
Difficulty: medium

politics

Description: Study of politics

Tree position: Science - gamma science
Starting level = [science - 1]
Difficulty: difficult

This skill is specific for a political area (usually a cluster of countries). For different areas it must be learned anew. Area-specific politics skills are effectively child skills of the general politics container skill.

pottery

pot

Description: Constructing earthwares

Tree position: Craft - ancient craft - stoneworking
Starting level = [craft]
Difficulty: simple

powerlifting

Description: Ability to lift heavy weights

Tree position: Body - strength
Starting level = [body]
Difficulty: simple

See the players handbook for normal maximum weight lift limits.

predict weather

Description: Forecast of weather in near future

Tree position: Wilderness - environment
Starting level = [wilderness/2 + perception/10]
Difficulty: simple

prose

Description: Writing stories and books

Tree position: Art - composing - literature
Starting level = [art/2 + intelligence/10]
Difficulty: medium

psionics

Description: Reading and manipulating minds

Tree position: Magic - lanik magic - mental magic
Starting level = [magic]
Difficulty: difficult

For the exact effects, see the spell guide.

puppet theatre

Description: Performing with puppets or shadow show

Tree position: Art - podium arts
Starting level = [art/2 + charisma/10]
Difficulty: simple

reading & writing, character-based

Description: Read and write, for character-based alphabets (for example latin, cyrillic, arabic)

Tree position: Science - reading & writing
Starting level = [science/2 + dexterity/10]
Difficulty: medium

In order to read or write in a certain language a character must first be able to speak it.

reading & writing, symbol-based

Description: Read and write, for symbol-based alphabets (for example chinese)

Tree position: Science - reading & writing
Starting level = [science/2 + dexterity/10]
Difficulty: difficult

In order to read or write in a certain language a character must first be able to speak it.

rope making

Description: Making rope

Tree position: Craft - ancient craft - combinations
Starting level = [craft]
Difficulty: simple

rowing

Description: Rowing and navigating galleys

Tree position: Craft - machine operation - navigation
Starting level = [craft/2 - 1]
Difficulty: medium

running

Description: Training of leg muscles and stamina, walking in difficult terrain

Tree position: Body - endurance
Starting level = [body]
Difficulty: simple

See the players handbook for maximum running speeds. Running applies to medium, long and very long time classes only.

sailing

Description: Rowing and navigating sailing ships

Tree position: Craft - machine operation - navigation
Starting level = [craft - 1]
Difficulty: medium

sculpting

Description: Sculpting statues and ornaments

Tree position: Art - composing - materials
Starting level = [art]
Difficulty: medium

seduction

Description: Tempt people into love affairs or acts of passion

Tree position: Social - psychology
Starting level = [social]
Difficulty: medium

shape changing

Description: Changing the shape of one's body

Tree position: Magic - lanik magic - life magic
Starting level = [magic]
Difficulty: difficult

For the exact effects, see the spell guide.

ship design

Description: Designing river- and seagoing vessels

Tree position: Craft - engineering - vehicles
Starting level = [craft - 1]
Difficulty: difficult

siege engine design

Description: Designing siege engines

Tree position: Craft - engineering - engines
Starting level = [craft - 1]
Difficulty: difficult

singing

Description: Sing songs

Tree position: Art - music
Starting level = [art + 1]
Difficulty: medium

skating

Description: Travelling over ice on skates

Tree position: Body - moving - balance
Starting level = [body/2 + dexterity/10]
Difficulty: simple

skiing

Description: Descending slopes on skis and langlaufing

Tree position: Body - moving - balance
Starting level = [body/2 + dexterity/10]
Difficulty: simple

skill magic

Description: Affecting other skills

Tree position: Magic - lanik magic - metamagic
Starting level = [magic]
Difficulty: difficult

This skill is specific for another skill. For skills it must be learned anew. Skill-specific skill magic skills are effectively child skills of the general skill magic container skill.

skinning and tanning

Description: Removing and preparing animal skins.

Tree position: Craft - ancient craft - leatherworking
Starting level = [craft]
Difficulty: simple

smoke signals

Description: Signaling with smoke columns

Tree position: Craft - spionage skills - signaling
Starting level = [craft/2 + intelligence/10 - 1]
Difficulty: simple

sociology

Description: Study of sociology

Tree position: Science - gamma science
Starting level = [science - 1]
Difficulty: difficult

This skill is specific for a political area (usually a cluster of countries). For different areas it must be learned anew. Area-specific sociology skills are effectively child skills of the general sociology container skill.

speak language

Description: Speaking and understanding a language

Tree position: Social - communication
Starting level = [social/2 + intelligence/10 - 1]
Difficulty: medium

Every character receives a +10 bonus to skill level for his native tongue, thus is at expert level (with a local accent instead of a foreign one) or master level from the start.

spellcraft

Description: Controlling range, duration, triggers and other aspects of spells

Tree position: Magic - lanik magic - metamagic
Starting level = [magic]
Difficulty: medium

Spellcraft must always be combined with some magic skill. Spell levels are explained in the spell guide

spirit distillation

Description: Distilling strong drinks

Tree position: Craft - ancient craft - food working - brewing
Starting level = [craft - 1]
Difficulty: medium

sprinting

Description: Training of leg muscles and stamina, walking in difficult terrain

Tree position: Body - strength
Starting level = [body]
Difficulty: simple

See the players handbook for maximum running speeds. Sprinting applies to minimum, very short and short time classes only.

stealth

Description: Walking silently and hidden

Tree position: Body - moving
Starting level = [body/2 + dexterity/10]
Difficulty: medium

storytelling

Description: Telling stories

Tree position: Art - podium arts
Starting level = [art/2 + charisma/10]
Difficulty: medium

streetwise

Description: Knowing how to survive in the big city

Tree position: Social - social knowledge
Starting level = [social]
Difficulty: medium

strings

Description: Play string instruments like guitar, lute, etc.

Tree position: Art - music
Starting level = [art + 1]
Difficulty: medium

subterfuge / lying

Description: Knowing how to hide and reveal knowledge

Tree position: Social - psychology
Starting level = [social/2 + perception/10 + 1]
Difficulty: medium

swimming

Description: Swimming in water

Tree position: Body - moving
Starting level = [body/3 + (health + dexterity)/15]
Difficulty: simple

tailoring

Description: Making and repairing clothes from cloth

Tree position: Craft - ancient craft - cloth working
Starting level = [craft - 1]
Difficulty: simple

teaching

Description: Transferring knowledge to other people

Tree position: Social - management
Starting level = [social + intelligence/10]
Difficulty: medium

tea ceremony

Tea ceremony

Description: Performing the Japanese tea ceremony (chaji)

Tree position: Art - dancing
Starting level = [art/2 + dexterity/10 - 1]
Difficulty: medium

theology

Description: Study of religion

Tree position: Science - gamma science
Starting level = [science - 1]
Difficulty: difficult

This skill is specific for a pantheon of gods, or in case of monotheism, a single deity. For different religions it must be learned anew. Religion-specific theology skills are effectively child skills of the general theology container skill.

tightrope walking

Description: Walking a stretched rope

Tree position: Body - moving - balance
Starting level = [body/2 + dexterity/10 - 1]
Difficulty: medium

time sense

Description: Estimate the right time without checking clocks

Tree position: Wilderness - senses
Starting level = [wilderness]
Difficulty: medium

tracking

Description: Finding and following tracks left by creatures

Tree position: Wilderness - animal skills - hunting
Starting level = [wilderness/2 + perception/10]
Difficulty: medium

Track rank depends mainly on the soil:

  1. Clear footprints in loose soil or snow, broken branches, etc.
  2. On forest ground
  3. On grass
  4. On rocky soil
  5. On hard stone
  6. On busy roads

"Rough speed" is one of the three categories: walking / travelling fast / sprinting.
"General species" is a rough estimate of the species of the creatures followed, like small humanoid, large single-hooved quadruped, medium-sized snake-form, etc. "Specific species" is more detailed, like goblin, horse, cobra, etc.
"Number" is the number of creatures followed, if it was a group.
"Load" tells how heavy each creature was loaded (no / light / medium / heavy encumbrance). It can also be used to determine the number of people mounted on a steed.
"Rough age" tells the time class of the age of the track.

A character with the tracking skill can also hide tracks from enemy colleagues. The tracker can increase the track rank by [expertise level - 1]. If the character is not travelling alone, but accompanied by a party with at least one person who does not have at least novice skill in the tracking ability, the increase in the difficulty of the track is one less, so you need at least a skilled track hider to have any effect.
Hiding tracks slows a character / party down considerably, to half walking speed. Of course the track eraser must be at the rear of a group.

trailing

Description: Following people without being noticed

Tree position: Craft - spionage skills - detection & obscurement
Starting level = [craft/3 + (perception + charisma)/15]
Difficulty: medium

If the victim becomes aware of the trailer, the stealth is gone but the victim can still be followed, even if he tries to shake off the pursuit. In this case effective skill level is two expertise levels lower than normal. If the victim lays a trap for the trailing, a successful skill check is required to evade it.

The distance at which a person is being followed depends on the environment. In a bustling city street it can be a short as a few metres, on open plains it can be a kilometer or more.

trapeze-working

Description: Swinging trapeze

Tree position: Body - dexterity - acrobatics
Starting level = [body/2 + dexterity/10]
Difficulty: medium

trap setting

Description: Setting traps to catch the unwary

Tree position: Wilderness - animal skills - hunting
Starting level = [wilderness + 2]
Difficulty: medium

travel magic

Description: Enhancing travel

Tree position: Magic - lanik magic - dimension magic
Starting level = [magic]
Difficulty: difficult

For the exact effects, see the spell guide.

troop commanding

Description: Commanding soldiers and policemen

Tree position: Social - management
Starting level = [social/2 + intelligence/10]
Difficulty: difficult

ventriloquism

Description: Redirect appearent direction of one's voice

Tree position: Body - voice
Starting level = [body]
Difficulty: medium

vintning

Description: Making and tasting wine

Tree position: Craft - ancient craft - food working - brewing
Starting level = [craft/2 + perception/10 - 1]
Difficulty: medium

voice imitation

Description: Mimic voices of others

Tree position: Body - voice
Starting level = [body]
Difficulty: medium

water

Description: Study of the water element

Tree position: Science - beta science - elements
Starting level = [science - 1]
Difficulty: difficult

weaponcraft

Description: Making miscellaneous weapons

Tree position: Craft - ancient craft - combinations
Starting level = [craft - 1]
Difficulty: medium

weaponsmithing

weaponsmith

Description: Smithing metal weapons

Tree position: Craft - ancient craft - metalworking
Starting level = [craft - 1]
Difficulty: difficult

weather magic

Description: Influencing the weather

Tree position: Magic - lanik magic - physical magic
Starting level = [magic]
Difficulty: difficult

For the exact effects, see the spell guide.

woodcarving

Description: Carving statues and other art objects from wood

Tree position: Art - composing - materials
Starting level = [art]
Difficulty: medium

writing sheet making

Description: Making writing sheets from raw materials

Tree position: Craft - ancient craft - combinations
Starting level = [craft - 1]
Difficulty: simple

The form of the writing sheet depends on the technology available in the campaign setting. In order of increasing sophistication:

  1. Clay tablets: Tablets of clay, that can be carved with symbols with a stilus (iron pen)
  2. Tree bark: Dried and cleaned tree bark
  3. Plant leaves: Treated plant leaves
  4. Papyrus: Papyrus reeds that are peeled, split, pressed, bound, dried and polished into papyrus
  5. Vellum / parchment: Treated animal skins
  6. Rice pith: Paper made from rice pith
  7. Paper: Made from cellulose extracted from wood

This skill is specific for a certain type of writing sheet. When a different type is to be mastered, another similar skill must be learned anew. However, general writing sheet making functions as a container skill for these material-specific skills.